

We've highlighted some of the more useful tables you might want to reference. The Dungeon Master's Guide contains nearly 150 random tables yet only a handful of these may come up as you run your adventure. Not all tables end up being that useful when we're running our game. You can also download a PDF of the random table index printable on a single piece of paper you can cut to size and tape inside your copy of the DMG itself. Where the DMG falls, however, we can pick it up on our own.īelow you will find a list of all of the charts in the 5th Edition Dungeon Master's Guide. This makes it hard for us to find the chart we need when we need it while our game is running fast and furious. Unfortunately, the Dungeon Master's Guide doesn't include an index of all of the random charts in the book. They point us in a completely unexpected direction when we might be tempted to head in a straight and well traveled line. Random tables can help us break out of these ruts.


Our NPCs could start to look and act the same or every castle seems to feel like the ones in your favorite TV show. When we're thinking on our feet it can be hard for us to come up with something new instead of falling back to something familiar. One of the most useful features of random tables is their ability to help us break out of stereotypes and cliches. They are also a fantastic aid to help us improvise right at the table. They break you out of ruts and give you interesting and deep options for your adventure without hardly any preparation before your game. Random tables are a fantastic tool of the Lazy Dungeon Master. One of its most useful features is the huge amount of random tables. The 5th Edition Dungeon Master's Guide is packed with useful information for your 5e Dungeons and Dragons game. This change was made to keep Imogen's lightning and psionic spells theme consistent.New to Sly Flourish? Start Here! Random Tables of the Dungeons and Dragons 5th Edition Dungeon Master's Guide Shock Flare is a reskin of the spell Arms of Hadar, dealing lightning damage instead of necrotic damage. The first on-stream use of the spell was in " The Trail and the Toll" (3x03), when sorcerer Imogen Temult cast it in magical darkness in hopes of catching an elusive enemy. When cast at higher levels, the spell deals 1d6 additional damage for each spell slot level above 1st. On a successful save, the target takes half as much damage and can take reactions. On a failed save, a target take 2d6 lightning damage and can't take reactions until its next turn.

Each creature within that radius must make a Strength saving throw. The spell releases a blast of electricity in a 10-foot radius around the caster, creating a bassy boom and the smell of an electrical fire. Shock Flare requires one action to cast, with verbal and somatic components.
